Here is a list of all my projects that are available on the internet


Release Date: 16th September 2021

Sounds2Spotify is a web extension for firefox and chrome that converts the tracklists that appear on BBC Sounds programme pages to be converted into Spotify playlists.


Source Code

Calmer Internet

Release Date: 17th August 2021

A web extension that hides the elements of web pages that are best off hidden. Many sites are designed to suck time away from you by showing you things that are interesting enough to keep you scrolling but offers no value.

This extension strips away all these comments, recommendations and promotions leaving you with just the content you have specifically asked to receive.





Source Code


Release Date: 10th May 2021

This is a BibTeX style to be used in conjunction with the LaTeX documents I produce at University. The purpose of the style is to more closely follow Newcastle University’s referencing guidelines.





Release Date: 30th May 2021

“It is rightly made for those who love to document their daily life events”
- FOSSBytes

Pepys is a journaling application that utilises markdown for writing and storing the journal entries. It supports a variety of export formats. The biggest project I had released at the time one of my biggest learning experiences.



Linux (Flatpak)

Linux (AUR)

Linux (deb, rpm, PKGBUILD)

Source Code

Type or Die

Release Date: 5th March 2021

Made in 5 days for the Newcastle University Computing and Technology Society (NUCATS) Game Jam, in which it received 3rd place. It is a top-down zombie wave shooter where it’s not your aim that matters but how fast you can type.

Type or die


Release Date: 23rd September 2019

Made in 2 days as a mini-project for a course. Used as a way to get to grips with windows forms and learn some Visual Basic .NET. Just so happens to also be the first game of mine with a computer controlled player.

Dice Jack

Source Code


Release Date: 23rd June 2018

A remake of the classic Pong game. This was the first game I programed in Unity and as a result is pretty simple and isn’t very fleshed out but a vital learning experience in how to make a video-game as well as the the nuances and functions of the Unity Editor.


Fallen Stars

Release Date: 16th April 2017

This was my first attempt at a video-game and was done well before any other projects. It was made in Construct 2 so no actual programming was involved but it was the first time I had designed a game from scratch and was a vital learning experience. It was also a game I did very little of the art for and relied heavily on which is a great source of assets for those who are more focused on programming than art.

The game itself is an asteroids clone with a cartoon atmosphere and explosion animations that I was far too proud of at the time. It even has a (barely) working high score system.

Fallen Stars